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Modelling a Fiat 500 using Polymodelling

By Karabo Legwaila
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Date Added: 30th December 2010
Software used:
3ds Max

More Interior Accessories

1418_tid_interior_27.jpg
Now to finish off the steering wheel. Do a bunch of extrudes and bevels until you have something like the picture below. Make sure you do some chamfers to make edges crisp.

Create a new cylinder and call this one "Wipers & Signal." Give it 4 height segments, 1 cap segment and 18 sides. Position it in the position shown:

1418_tid_interior_28.jpg
Now do some extrudes and bevel so that you create the two handles, one for wipers and the other for the signal lights as shown below. You don't need to use a Meshsmooth with this unless you really want to since it's not going to be seen up close.

1418_tid_interior_29.jpg
Well now the modeling for the steering wheel is pretty much done, you can now position it inside the car. Merge the steering wheel file into the car file. One thing you might consider is to turn the wheel so that the arms are not perfectly horizontal. This just adds more realism to it but it's a minor detail.

1418_tid_interior_30.jpg
The next thing to build is the speedometer. Save your work and then go back the the file you created the steering wheel in. Create a cylinder above the steering wheel and do some beveling and extruding until you have something like the image below. Name the cylinder "Speedometer." Create a sphere with the hemisphere setting set to 0.6, call it "Speedometer Glass." Non-Uniform scale it and make it very flat but not perfectly flat, just so that there is a little curvature left. Position it in the cylinder you created.

1418_tid_interior_31.jpg 1418_tid_interior_32.jpg

1418_tid_interior_33.jpg
The speedometer of the Fiat 500 has a case around it. This case is easily created with polymodeling. Create a poly and then do some shift+drags and vertex tweaks. The start of making it is shown below.

1418_tid_interior_34.jpg
Now merge the file into the your original file and put the speedometer in its proper place on top of the steering wheel.

1418_tid_interior_35.jpg

Pedals, Window Levers and Buttons, etc.

1418_tid_interior_36.jpg
Pedals are simple enough, all you have to do is create a box then do some extruding and beveling until you have what looks like a pedal. I created very low-poly pedals because they will most likely not be seen very often in the car. You can put more detail in them if you wish.

1418_tid_interior_37.jpg
Window levers are just as simple. They are made in much the same way as you made the wipers earlier in the tutorial. Start with a cylinder, select polys on the side of it and extrude them outwards to create the handle.

1418_tid_interior_38.jpg
If you look at your references, you will see that there are a number of buttons, switches and lights on the dashboard of the car. These are simply made with small cylinders and a few extrudes and bevels. Using your references, create the buttons and switches found on the dash. The ignition is also on the dash and you can also make a key to put in it.

Next thing to tackle is the rear-view mirror. Once again, this is a very simple object to make. Start with a box and then extrude and bevel and vertex tweak to get the right shape, this should be easy for you by now. You can smooth it if you want but then you will have to do some chamfering to keep it square.

1418_tid_interior_39.jpg

Next thing to tackle is the rear-view mirror. Once again, this is a very simple object to make. Start with a box and then extrude and bevel and vertex tweak to get the right shape, this should be easy for you by now. You can smooth it if you want but then you will have to do some chamfering to keep it square. The last interior accessory to create is the sun visors that go on the ceiling of the car on either side of the rear-view mirror. Once again, just make a box and mess with it to get what you want.

1418_tid_interior_40.jpg
Well all the modeling for your Fiat 500 is done (unless you want to add more stuff!) Now all that's left is for you to mirror all the halves and weld the vertices between them to remove any seams Put everything together and then create materials for everything and render your car.

I hope you enjoyed following this tutorial as much as I enjoyed making it. Send me an email and tell me what you thought of it at my email address. Don't forget to tell all your friends about this tutorial!!

Since I'm no good at texturing, if you would like to texture my model for me, I would be happy to send you the file. I will then give you credit on this website for your work. You can texture it any way you like.




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Readers Comments (Newest on Top)
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(ID: 125091, pid: 0) Loitran on Thu, 14 June 2012 8:28am
small images i dont need a lot of grid like that why dont you hide line of cubis (press J)
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(ID: 81293, pid: 0) Thumpliketrump on Mon, 23 January 2012 7:30pm
FIRST ALL CAPS RAGE
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