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Making Of 'Asteroid N351'

By Ruslan 'ars' Anisimov
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Date Added: 30th December 2010
Software used:
3ds Max, Photoshop, ZBrush

Post Production

Here is a clean render and some render elements (Fig.08). I don't think that the final render has to be perfect and I never cared that much about it. The result is much more important than everything else and it doesn't matter what programs were used to achieve it. A lot of things could be done much more easily while composing. A good render is only about 70 percent of work, I think.

1381_tid_post_production_fig8.jpg
Fig. 08

I'm not going to explain all the details of post production, because it's a very individual process for everybody and I don't want to make things like a template. At first I usually combine all my render passes to get picture I like and then work with this new picture: I make a lot of layers with different effects and mix them in different combinations until I like the result. For this goal I use both standard Photoshop (or AE - for animation) tools and some plug-ins like Digital Film Tools and Nik Color Efex. The last step is final tweaks - color correction, levels and so on. It's often a good idea to use masks to make different color balances for some parts of picture. The smoke was done with a great Ron's smoke brushes, but for animation fume fx were used. Another important thing while making postproduction is adding some depth of field for picture and also chromatic aberrations, which could make it more realistic, you just should use it very carefully. The best result for me - when you can't see it clearly and it provides very slight effect.

I'm not going to explain all the details of post production, because it's a very individual process for everybody and I don't want to make things like a template. At first I combined all my render passes to get picture I liked and then worked with this new picture: I made a lot of layers with different effects and mixed them in different combinations until I liked the result. For this goal I used both standard Photoshop (or AE - for animation) tools and some plug-ins like Digital Film Tools and Nik Color Efex. The last step was the final tweaks - color correction, levels and so on. It's often a good idea to use masks to make different color balances for some parts of picture. The smoke was done with a great Ron's smoke brushes, but for the animation fume, FX were used.

Another important thing while doing post production is to add some depth of field to the picture and also chromatic aberrations, which could make it more realistic. You should just use it very carefully; the best result for me is when you can't see it clearly and it provides a very slight effect.

Here are the final images and a short animation (Fig.09 - Fig.11).

1381_tid_final_image_fig9.jpg
Fig. 09


1381_tid_fig10-additional.jpg
Fig. 10

Watch the animation below - Duration: 28secs











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Readers Comments (Newest on Top)
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(ID: 85249, pid: 0) Ian Lloyd Dela Cruz on Thu, 09 February 2012 10:52am
i love your styyyyle. (with high pitched intonation)
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