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Making Of 'Power Plant'

By Rohan Dalvi
| Your Rating:
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(20 Votes)
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| 6 Comments
| Comments 6
Date Added: 11th July 2011
Software used:
3ds Max, Photoshop, Misc

7. Merging these together gave me the trunk (Fig.07).

136_tid_Fig.07.jpg
Fig. 07

8. For the pod on top, I started with a Polygon Sphere. I copied lines onto every vertex of the sphere and adjusted the scaling using a Noise and Bounding box function. Then I gave it thickness using a polywire. I also modeled some additional detail and had it randomly copied over the sphere (Fig.08).

136_tid_Fig.08.jpg
Fig. 08

9. I drew a curving line around the sphere to work as a vine surrounding the pod. I then deformed the line using turbulent noise VOP and copied it randomly around the sphere using a Copy SOP (Fig.09).

136_tid_Fig.09.jpg
Fig. 09

10. Finally I merged it all together and attached the sphere to the top of the central line (Fig.10).

136_tid_Fig.10.jpg
Fig. 10

11. The final completed tree looked like this (Fig.11).

136_tid_Fig.11.jpg
Fig. 11



Since everything was deforming around the central curve, if any changes were to be made to the curve the entire tree could be readjusted.

To create the clump of three trees, I used a bit of Houdini magic:

I drew three central curves, put them in a Switch SOP and fed it into the Wiredeform SOP. Then, using a Copy SOP and a Stamp function, I made Houdini switch between every consecutive curve for every copy (e.g: copy 1 would use curve 1, copy 2 would use curve 2 and so on). This made creating variations even simpler (Fig.12).

136_tid_Fig.12.jpg
Fig. 12




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Readers Comments (Newest on Top)
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(ID: 46704, pid: 0) Gingko on Thu, 21 July 2011 10:37am
ya can't do it procedurally in maya, nor 3dsmax, not like this. that's why houdini is magic :)
avatar
(ID: 46342, pid: 0) Murali Krishna on Fri, 15 July 2011 12:05pm
ya cool setup
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(ID: 46147, pid: 0) Kevin on Tue, 12 July 2011 7:21am
Nice to see Houdini in good use. Great job!
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(ID: 46139, pid: 0) Fynn on Mon, 11 July 2011 11:19pm
i want to see something like that for maya that would be so awesome
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(ID: 46113, pid: 0) Boxek on Mon, 11 July 2011 4:28pm
This is a Houdini tutorial, not 3ds max. Very interesting though, i'll try to do it in Max =)
avatar
(ID: 46111, pid: 0) K9tty on Mon, 11 July 2011 4:20pm
this is realy cool,lovely colour scheme and full of inspiration; great job
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