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Making Of 'It's a New World'

By Vinod More
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| 3 Comments
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Date Added: 31st October 2011
Software used:
Photoshop
1351_tid_Final.jpg
The idea behind this painting came to me when I was looking at broken hardware in my PC. It's always been there in my mind, how similar they both are: the hardware with all of its circuits, and leaves with their veins. I've always found them similar in terms of shape, look, color and function, but totally contrasting at the same time as natural and man-made elements. It was then, looking at that piece of hardware that I thought of working on this concept.

I was pretty clear about what I was thinking of, but somehow I was not getting it right on the canvas. I spent 6-10 days working on this image, but it didn't seem right. Finally I left the painting. But the concept was always popping back into my mind (Fig.01).

1351_tid_Fig01.jpg
Fig. 01

After a few months I came back to the idea again and made a rough color sketch that seemed to click with me; it was just what I was looking for. After spending time thinking about the elements and composition I started gathering raw materials (Fig.02).

1351_tid_Fig02.jpg
Fig. 02

I browsed for references like computer garbage, plugs, pins, keyboards, leaves, plants, forests, creepers and everything that I found useful. After collecting 30-40 reference images I sorted those I thought would be most useful. My idea was that I would mostly use ready-made stuff like keyboard, cables, plants and leaves. I was not willing to spend time painting them. But as soon as I started putting them in, somehow it was not clicking with my idea. I wanted every single element to be placed as in my thoughts and that was not possible with photographs.

So I painted the keyboard so I could place it in the image and develop it further. Then I studied the flow of the circuits on one of the scraps of hardware that I had found on the roadside the day before. And then I designed the basic high resolution circuitry, keeping a leaf as reference to follow the shape and flow of veins. At this point my most laborious task was over. Now I had to get more creative with placement, lighting and rendering (Fig.03).

1351_tid_Fig03.jpg
Fig. 03


I started painting things, while always focusing on the final piece. I worked on depth of field and placed supporting elements like the monitor and creepers with the plugs and pins connecting them. By this time my vision for the final piece was very clear. I wanted nothing to be standing out apart from the small plant. But at the same time I wanted all the other elements to work well, supporting the overall image. This took me a really long time; finding the right place and focus for every single object was difficult. For example I must have moved the monitor 20 times before choosing its final position (Fig.04).

1351_tid_Fig04.jpg
Fig. 04

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Readers Comments (Newest on Top)
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(ID: 73173, pid: 0) Ramesh Rai on Thu, 22 December 2011 10:49pm
Genius minded ... hats off .. awsome
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(ID: 58395, pid: 0) Josh Cox on Fri, 04 November 2011 3:46am
beautiful render love the imagination great concept would make a great movie where the machines take over the world turning into plants and soon programming us into what they want
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(ID: 56031, pid: 0) SpringCG on Tue, 01 November 2011 7:32pm
Great work!
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