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Soldier number three was, thankfully, fairly straightforward. He went through some variations as well, but nothing very drastic (Fig.09a - d). With the three figures completed, the background fell into place rather quickly. What I wanted was simple - rubble fading away into a dusty background. The best way to paint rubble is to lay down shapes without thinking about them too much. Real rubble falls randomly, so I believe it should be painted kind of randomly too. After getting those basic shapes down a few minutes of quick noodling will wrap things up.





With everything painted I adjusted the overall brightness and contrast on adjustment layers and applied a very subtle noise grain to the whole thing just to give it a tiny bit of texture (Fig.10). And that's it! Hopefully this tutorial proves helpful and many thanks to 3DTotal!


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Readers Comments (Newest on Top)
(ID: 132287, pid: 0) Alan on Wed, 11 July 2012 6:24pm
Hi Chase I really like this illustration. I hope someone picked it up for a book cover? I was wondering what kind of "real" time it took to accomplish some thing like this? Cheers Alan
(ID: 131893, pid: 0) Goodluck on Tue, 10 July 2012 9:33am
very good tutorial,thank you.
(ID: 54611, pid: 0) Ryan on Tue, 25 October 2011 12:39pm
Beautiful piece! I would like to hear how you paint your "hard surface objects" like the guns, do you use lasso tools alot? or how do you generate that perfectly symmetrical machine-made feel.
(ID: 54528, pid: 0) Xoio on Mon, 24 October 2011 7:54am
Astonishing technique. Great.
(ID: 54249, pid: 0) Daniel on Fri, 21 October 2011 10:08pm
thank you amazing tut !!
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