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Joan of Arc: Modeling the Body

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Extrusion of the shoulders.

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Continue with extrusion of the arm.

This part is make up from group of edges, it is necessary for animation.

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Continue to extrude elbow and forearm.

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Now we are going to work on breast.

Collapse the two vertexes marked red, and you got the centre point.

Make visible both egdes to outline the base.

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Make visible these edges on the left and on the right picture for a better round-off.

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Insert these edges to give a better round-off of profile of the centre.

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Simplify the geometry with Weld Target to remove the polygon with 5 corners.





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