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Joan of Arc: Modeling the Head

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Build these faces with Create Face.

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Insert these edges with Cut.

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This gap is sealed by creating polygons as shown. Try to obtain the same mesh layout you may have to use the edge visible/invisibe button

Image of right-hand side shows the hole filled with Create Face.

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After adjustment of the vertexes.

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Apply a material with enough shininess to see the defects on subdivided surface.Correct and adjust with the cage low poly.

Aim to have a maximum number of faces as quads and not tris as this guarantees best possible smoothing with Meshsmooth.

1344_tid_image69.gif 1344_tid_image70.gif 1344_tid_image71.gif


Onto the Nose
Insert a vertex using Divide into the base of the nose.
Fill the hole with Create Face (as in picture, middle).
Insert edges with Cut (picture, right-hand side).

How the profile looks after adjustment of the vertexes compared to the template (mode See Through).

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Fig. 73

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Insert these edges and adjust for with dimensions.

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Insert these edges.
Adjust the faces of the nose as with dimensions as on the images.
The base of the shape of the nose is now finished.





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