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Making Of "Scorpion Patrol" - using 3DTotal Textures

By Hakan Hançer
| Your Rating:
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Date Added: 19th October 2011
Software used:
3ds Max

You can see the coordinates of the omni lights in Fig.32.

1334_tid_Picture_(32).jpg
Fig. 32

And with that the light process was complete. I did not do anything extra in the render process and I used the standard parameters, which can be seen in Fig.33 - 34.

1334_tid_Picture_(33).jpg
Fig. 33

1334_tid_Picture_(34).jpg
Fig. 34

Here are the final images (Fig.35 - 38).

1334_tid_Picture_(35).jpg
Fig. 35

1334_tid_Picture_(36).jpg
Fig. 36


1334_tid_Picture_(37).jpg
Fig. 37

1334_tid_Picture_(38).jpg
Fig. 38

Thanks to 3D Total for their support and let the power be with you, Jedi's!





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Readers Comments (Newest on Top)
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(ID: 54017, pid: 0) Tom on Wed, 19 October 2011 8:19pm
Great tutorial, many thanks for sharing your work
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(ID: 54002, pid: 0) MachineR on Wed, 19 October 2011 7:19pm
Excelent tutorial, and nice use of the textures... Good Job!
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