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A Guide to Neon Lights with V-Ray

By Joe Pizzini
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Date Added: 16th June 2009
Software used:
3ds Max, V-Ray

V-Ray Material Settings for the YELLOW neon light (ON STATE)

1301_tid_image12.jpg 1301_tid_image13.jpg

Isometric View Of Entire Scene

Note: The light in this scene comes from three sources.

1. Environment light
2. The neon light
3. The V-Ray light (All of the above contribute to the global illumination)

As you can see from the screen grab above, the V-Ray light is positioned in the top right portion on the scene. It is facing towards the wall and is aimed slightly towards the main scene geometry. I wanted to make it appear as though there was a bar or some other light source just off camera.

- Multiplier was set to 60
- A redish color was applied to the V-Ray light
- Subdivs were left default at 8

V-Ray Camera

1301_tid_image14.jpg
- Type was set to Still cam
- F-number was lowered to 2.0
- Exposure was left on
- Vignetting was disabled



V-Ray Material Settings for the Wall

1301_tid_image15.jpg
Note: I wanted the wall to look old and worn down. I added some displacement to the wall as well as some graffiti to give it some character.

- The material has light Fresnel reflections with an IOR of 2.0 with a max depth of 8
- Reflection glossiness was set to 0.85 (this increases the material's glossiness) with a max depth of 8





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