Maya 2009 Video Tutorial

Introduction

Maya Assets enable complex data to be effectively organized, shared, referenced, and presented to a variety of users in the most appropriate form. Assets allow artists and Technical Directors to encapsulate a set of nodes into a container so that they may be treated from a user's perspective as if they were a single node; selected attributes of interest from the contained nodes can be published to the container. The capability to group nodes into containers existed previously in a limited form but has been dramatically expanded to include additional creation and publishing options, a container-centric outliner view and a number of Hypergraph improvements to container drawing.

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Video

Duration: 4 minutes 56 seconds - File Size: 12.8mb

Introduction

UV Workflow - A range of new and enhanced options for manipulating and laying out UVs increases accuracy and productivity for this time-consuming task.

Modeling - Accelerated Modeling Workflow: Polygon modelers and texture artists can be much more efficient, thanks to a wide range of new features and workflow enhancements in Maya 2009. These include true soft selection, symmetrical modeling, a tweak mode for rapid modifications, camera-based selection culling, Preserve UVs, pre-selection highlighting, new UV layout and unfolding options, and Merge Vertex.

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Video

Duration: 6 minutes 03 seconds - File Size: 40.9mb

Introduction

Building on technology from Autodesk MotionBuilder, the Animation Layers feature allows artists to create multiple layers of animation non-destructively. The flexible architecture works with any attribute; animation layers can be blended, merged, grouped, and re-ordered, and can override or add to preceding layers.

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Video

Duration: 7 minutes 34 seconds - File Size: 16.5mb

Introduction

This video covers several of the numerous rendering enhancements offered in Maya 2009. First, it looks at new tools provided in the 2009 version for the creation of stereoscopic renderings, which enable studios to take advantage of the current trend for 3D films. Second, it provides an overview of the Render Pass system for Maya, which has been entirely updated to provide support for production-level pipelines. Third, it examines enhancements to IPR for mental ray. Last, it demonstrates how the Smooth Meshes within Maya can now be rendered in mental ray, eliminating the previous requirement for them to be converted to polygons prior to rendering

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Video

Duration: 9 minutes 39 seconds - File Size: 22.7mb

Introduction

Maya nParticles: Maya nParticles is the second module built on the Maya Nucleus unified simulation framework. nParticles can be used to simulate a wide range of effects including liquids, clouds, smoke, spray, dust.

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Video

Duration: 5 minutes 45 seconds - File Size: 19mb

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