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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

Making the Skull - modelling the skull

1. Create a plane object in the front viewport, click with right button on it and select Properties. Select the option "See Through" and convert it to Editable Poly.

1191_tid_013.jpg
2. Align the object conform to image 014 using Vertex, move the Vertexes to get a similar view of image 014. Use Edges Face (F4).

1191_tid_014.jpg
3. On the right viewport, align the object as the next coming image.

1191_tid_015.jpg
4. Now, select the sub-object edge and go to dialogue extrude of the model. Don't forget: when you go to extrude with the front viewport adjust with the left viewport the new position of the face, you can use Shift buttons for the extrusions.

1191_tid_016.jpg
1191_tid_017.jpg
5. Continue sculpting the model to get a similar view of image 018.

1191_tid_018.jpg
6. Now go to the polygon sub-object and make it as image 019. You're making a copy, not a new object. Edit it from the teeth until you get to the nose. Don't forget to edit the other viewports.

1191_tid_019.jpg


7. The model.

1191_tid_020.jpg




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