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Making Of 'Razper'

By Dhilip Kumar
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Date Added: 1st November 2010
Software used:
3ds Max, Photoshop

I detailed out the rough shapes I created with the Line tool using the Edit Poly option (Fig.04 - Fig.05). I then used the FFD modifier to achieve the desired bulges and curves.

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Fig. 04

119_tid_image_05.jpg
Fig. 05



After this stage I started building a library of parts and other important elements that helped to hold together the major elements of the bike. Rebuilding the bike helped with the scale and proportions (Fig.06 - 08).

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Fig. 06

119_tid_image_07.jpg
Fig. 07

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Fig. 08

I then started setting up the lights. I used a direct top-down light and a sky light to enhance the overall muscles of the Razper. I always think it's better to avoid long shadows for bikes and cars (Fig.09). I rendered the image it for 3000 res and this was the end of the first day's work.

I always take time to think about my designs because I personally feel we need some time to scan our design, reflect upon it and find mistakes that need to be fixed.

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Fig. 09




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Readers Comments (Newest on Top)
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(ID: 26169, pid: 0) Stev0h! on Mon, 01 November 2010 5:53pm
Great render and final result, Dhilip - any chance of a tute on how you modeled those killer tire treads?! thx!
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