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Panorama Exporter

By Trevor Belmont
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Date Added: 9th December 2009
Software used:
3ds Max

Now adjust the camera and target to view something like the picture.

1174_tid_image13.jpg
You can add objects like furniture, lamps, picture frames on the walls, etc. Whatever needed to give the house some "life". I will just add simple objects to simulate furniture and so on. I'll add a simple tile texture to the floor as well. This is what we have now.

1174_tid_image14.jpg

You can add lights and do test renders (press F10 for the render window) until you have the "look" that you desire.

Once you are happy with how it looks, select your camera view and then go to the "Utilities Panel". Select "Panorama Exporter".

1174_tid_image15.jpg
In case that it doesn't show in the 'Utilities' submenu, select "More" and look for it there. It comes standard with max R.6.0. You don't need to download it or anything. I'm not sure if earlier versions of 3Dsmax has it as well.





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Readers Comments (Newest on Top)
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(ID: 160460, pid: 0) Trevor on Tue, 06 November 2012 4:25pm
Hello there. Thanks for taking the time to read the tutorial. Before you render your scene for panorama exporter, make sure you have the latest version of quicktime installed in your computer. This should fix the problem. =)
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(ID: 150931, pid: 0) Saeed on Thu, 20 September 2012 8:46am
hi thanks for your nice tutorial. i have a problem with exporting the final result in quicktimevr format.it gives the error that there is no quicktimevr im using 3ds max 2012 64bit looking forward to hearing from you thanks
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