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Panorama Exporter

By Trevor Belmont
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Date Added: 9th December 2009
Software used:
3ds Max

Now go to 'Vertex' mode in the 'Editable Mesh' submenu and pick the vertices shown.

1174_tid_image07a.jpg
Then click on "Weld" in the 'edit geometry' submenu. Make sure that you have 0.1m on the field next to the "Selected" button. If you have a higher value, the vertices will not weld correctly. If the value is smaller the vertices might not weld at all. This value corresponds to the minimum distance needed between two or more vertices, in order to be welded. Example: If you select 2 vertices that have 1 meter between them, you should also have "1m" in the field next to the "Selected"┬Łbutton, in order for them to be welded.

Continue welding each door and window opening until you reach something like the picture.

Tip: To avoid selecting or welding unwanted vertices or faces, check the "Ignore backfacing" box that's right below the "Selection" submenu.

1174_tid_image08.jpg

Now let's make the floor by selecting "Box" from the "Create" menu. Select the top view and make your box object.

1174_tid_image09.jpg




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Readers Comments (Newest on Top)
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(ID: 160460, pid: 0) Trevor on Tue, 06 November 2012 4:25pm
Hello there. Thanks for taking the time to read the tutorial. Before you render your scene for panorama exporter, make sure you have the latest version of quicktime installed in your computer. This should fix the problem. =)
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(ID: 150931, pid: 0) Saeed on Thu, 20 September 2012 8:46am
hi thanks for your nice tutorial. i have a problem with exporting the final result in quicktimevr format.it gives the error that there is no quicktimevr im using 3ds max 2012 64bit looking forward to hearing from you thanks
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