Character Modelling for games in Mudbox

Welcome to the first of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the first video in my series of video lessons teaching people how to create a video game character. This video deals with the basics of coloring your concept art. This video is a bit over 10 minutes long, and will probably be the shortest video.

The workflow includes 3ds Max, PolyBoost, MudBox and Photoshop.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

Click on the image below to download the first movie in this five part Character Modelling Series -
Running Time: 10mins
Size 56.8mb

Welcome to the second of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the second video in my series of video lessons teaching people how to create a video game character. This video deals with teaching the basics of 3ds Max. It goes over several of the techniques I use to create my base model. If you are already familiar with the basic tools and techniques of 3ds max then I'd suggest skipping over this tutorial, because it is the most boring of the series. This is for those who don't know what I'm doing in the later videos. I can't cover every basic technique, so some will be left out. The video is about 26 minutes.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

Click on the image below to download the second movie in this five part Character Modelling Series -
Running Time: 26 mins
Size 168mb

Welcome to the third of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the third (although, the first released) video in my series of video lessons teaching people how to create a video game model. This video deals with creating a base model to sculpt upon. The video is a bit over an hour and 4 minutes long. As time goes by I'll be releasing the other videos.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

Click on the image below to download the third movie in this five part Character Modelling Series -
Running Time: 64 mins
Size 680mb

Welcome to the fourth of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the fourth video in my series of video lessons teaching people how to create a video game character. This video deals with sculpting your base model to achieve the general result you're looking for. This doesn't deal with high-detail sculpting. This video is pretty long, sitting at an hour and 18 minutes.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

Click on the image below to download the forth movie in this five part Character Modelling Series -
Running Time: 78 mins
Size 746mb

Welcome to final part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the fifth video in my series of video lessons teaching people how to create a video game character. This video deals with retopologising your high poly sculpted model into your in-game model. This video is 58 minutes long.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

Click on the image below to download the fifth movie in this five part Character Modelling Series -
Running Time: 58 mins
Size 562mb

To see more by Michael Jensen, check out ZBrush Character Sculpting

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