Texturing & Unwrapping
We are going to use Unwrap UVW to texture our objects in the scene. The process is mostly the same for all objects, for that reason I'm going to take this object as a sample:
Select planar faces and apply Planar map:
I had to unwrap the UVs for the door step, the inner part of windows and doors separately and then stitch them together. After positing UV groups next to each other, this is how it's going to look like in the Edit window:
There're no tricks to it, just simple and straightforward unwrapping! Now we can take our UV template to Photoshop and paints our textures. I'm using 1500*1500 resolution for this part. I've used some textures that I found in my library. Here is a sample of what I got:
Using regular techniques in Photoshop, I've ended up with this:
Other objects in the scene had Alpha Masks and Displacement Maps:
All plants are simply textured with a mask in opacity slot, to cut down on RAM usage.
One emitter (Spotlight) was used to light up the scene.
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