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Making Of 'Comatules'

By Jean-Marc Labal
Web: Open Site Email: jml@3djml.com
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Date Added: 9th December 2009
Software used:
Photoshop, LightWave

Once the comatule was done, I added the bones using the simple 'skeletons' (just draw the bones). I added around 20 of them inside the comatule (image6).

1121_tid_06_bones_flat.jpg
In layout, I added 2 nulls (the orange crosses in that image) and set them as IK Goals. To do that, in "controller and Limits" in the motion panel (shortcut M) make sure the Heading, Pitch and Bank are set to Inverse Kinematics. Then select 2 bones and target them to the 2 nulls. (in the same motion panel) 1 IK goal would have been fine but I added 2 to have more control (image7).

1121_tid_07_bones_flat.jpg
I opened the main scene file, and started placing the comatules on the main 'tubes', Adjusting the IK goals every time, to make each comatule a different shape (image8).

1121_tid_08_populate_a.jpg

More comatules...
(image9)

1121_tid_09_populate_b.jpg




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