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Making Of 'Engine Room 4'

By Ivan Rojo & Eugenio Garcia Villarreal
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Date Added: 13th July 2010
Software used:
Photoshop, LightWave, Maya
111_tid_main_01.jpg

Introduction

Hi, many thanks for reading this Making Of!

We created this image for a client here in Mexico. The image has a lot of high poly modeling and, at the other end of the creation process, a lot of post-process work in Photoshop. So this Making Of is going to be split into these two important parts: modeling and post-production work.

Modeling - Ivan Rojo

When we started this project, we could barely imagine how much modeling we were going to need to do. We just focused on having a lot of patience!

We did a lot of internet searches, for all of the engine parts. For the final look and animation, Terminator and Starcraft were really great references. Here are some of the images that we used as references (Fig.01 - 02).

111_tid_image_01_refrence_photos.jpg
Fig. 01

111_tid_image_02_refrence_photoes.jpg
Fig. 02

Everything was modeled in Maya 2009. Some of the modeling was easy and other bits were very difficult. We only used deformers, booleans and the Extrude, Rotate and Scale tools. Look at the screws on your chair - it helps a lot for this kind of work!

Here are some of the simpler models (Fig.03 - 05).

111_tid_image_03_springs_and_cogs.jpg
Fig. 03

111_tid_image_04_pipes_and_wheels.jpg
Fig. 04


111_tid_image_05_cog_wheels.jpg
Fig. 05

For the more complex models we used the same tools, but we took more with each model. Luckily Google was there to keep providing us with photo references (Fig.06)!

111_tid_image_06_machinery_parts.jpg
Fig. 06

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