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Modeling a Cartoon Duck

By Antti Lehtinen
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max

The Eyelids

Next we create the eyelids. Take a copy of the spline of the eye and modify it according to the picture below.

1109_tid_duck_15.jpg
The eyelids require four segments more.

1109_tid_duck_16.jpg

Socket for the Eye

Create the socket for the eye by creating two crossing splines according to the picture below. You could also go for smaller eyes if you wanted to;)

1109_tid_duck_17.jpg
Now the model should look like in the picture below.

1109_tid_duck_23.jpg

The Beak of the Duck

Start the modeling of the beak by creating new splines according to the picture below.

1109_tid_duck_19.jpg
Add two new splines into the upper part of the beak.

1109_tid_duck_20.jpg
Model the side of the beak by creating new splines according to the picture below.

1109_tid_duck_21.jpg
Model the side of the beak by creating new splines according to the picture below.

1109_tid_duck_22.jpg
Now the duck model is complete and it should look like in the picture below. Now when all the splines are there it's easier to polish the surface. Try to get rid of all visible seams in the surface. Create Sphere objects and place them into eye sockets. Now you can adjust the eyelids and surroundings of the eye much easier.

1109_tid_duck_23.jpg




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Readers Comments (Newest on Top)
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(ID: 239810, pid: 0) Locky on Tue, 17 December 2013 10:29pm
Thanks for a great tutorial; not too basic but not hard. Surface Tools are amazing and and it's hard to find good tutorials to learn them.
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