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Fig: 04b

Fig: 04c

Fig: 04d

I always finished one shading group completely and then went over to the next part. Of course I didn't do the test renders in full render settings. All the time-consuming parameters like reflection subdivs, antialiasing, render size, irradiance map preset were turned down to get fast, almost interactive results.

Render (V-Ray) Settings

The render settings are very important parameters but I will only talk briefly about them. In V-Ray GI (Global Illumination), Reflection and Refractions maps were setup under Environment in the V-Ray tab. Here the HDR image which I had created from the 360° panorama was plugged in. It was also used for Reflection and Refraction maps to get accurate results.

When a V-Ray Sun is created the image is most of the time over-exposed. To compensate for this, under the Color Mapping tab in V-Ray I changed the type to "HSV exponential", which computes the light color differently. In the same tab, I changed the Gamma value to 2.2, which shows the actual light settings that are rendered on the monitor (Fig.05 - 06).


Fig: 06

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Readers Comments (Newest on Top)
(ID: 206017, pid: 0) Paras on Sat, 06 July 2013 9:28pm
please can u upload scence file ? i want to learn vray for maya i wld be happy if i get some video tutorial .can u suggest me some videos on realisitic lightings?
(ID: 49698, pid: 0) Sandeep on Mon, 12 September 2011 10:17am
nice tutorial if it has a video tutorial please upload.
(ID: 46574, pid: 0) Rahul Kumar Srivastava on Tue, 19 July 2011 2:31am
its nice........very very nice it gave me a lot of knowldge about v-ray in maya ....kindly gave us another tutorials of your v-ray projects..thanls very very thanks
(ID: 43815, pid: 0) Gary on Fri, 03 June 2011 1:07pm
Thanks for the tutorial. I almost think your first render, the darker one, looks a little closer to reality on the whole. Anyway, good job!
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