Making Of 'Worker Robot'

Introduction

The first time I watched Brazil by Terry Gilliam, I was so excited that I wanted to life in that town. I was affected by the technology that people were using, the difference in computers, transport, weapons, architecture and even dress styles. This technology, despite its gravity, made me laugh sometimes and I enjoyed all of the components which I'd never experienced in other movies. For me this style and level of technology was so lovable and amazing that I watched it several times.

Since childhood I've been crazy about robots and I've always wanted to design one. This movie motivated me a lot and gave me some cool ideas (Fig.01).

Fig. 01

Fig. 01

Concept & Modeling

I started by practicing with geometric objects, but no concept drawing on the paper. As a child I always wanted to have a robot that could help me to do my jobs, so I decided to make a worker robot with a bow waist, like a humpback. In this step I used spherical objects and started the robot based on a sphere and a hemisphere. I constructed a general structure and then I inserted details step by step (Fig.02).

Fig. 02

Fig. 02

Here I converted the sphere to Editable Poly and then started modeling (Fig.03 - 04).

Fig. 03

Fig. 03

Fig. 04

Fig. 04

After modeling the body I started to work on some details (Fig.05 - 06).

Fig. 05

Fig. 05

Fig. 06

Fig. 06

I designed the feet on the basis of the arms. Here you can see a short process (Fig.07 - 08).

Fig. 07

Fig. 07

Fig. 08

Fig. 08

Here is the first render of the finished model of the worker robot (Fig.09).

Fig. 09

Fig. 09

Texturing

I rendered my model from different views then inserted them into Photoshop. By using layers I tested some different color themes on the robot to find a suitable color. I wanted to invent a hot robot, like an old heater, so I decided that the best theme was orange and cream. I chose materials based on these colors and I designed it (Fig.10 - 11).

Fig. 10

Fig. 10

Fig. 11

Fig. 11

Here are the first materials, which I created with combination of different maps (Fig.12).

Fig. 12

Fig. 12

Then I added some dirt and details (Fig.13).

Fig. 13

Fig. 13

Lighting

For lighting I used a combination of VRay lights and Standard lights. You can see the angle and multiplier of every light in Fig.14.

Fig. 14

Fig. 14

Rendering

Here are my render settings and the result (Fig.15 - 16).

Fig. 15 - Click to Enlarge

Fig. 15 - Click to Enlarge

Fig. 16

Fig. 16

Post-Production

This is the material I designed in Photoshop for the floor (Fig.17 - 18).

Fig. 17

Fig. 17

Fig. 18

Fig. 18

After adding background to my work space, I rendered the final image. I wanted to add some steam so I used Photoshop brushes and a Gaussian Blur filter for some sections. For the final touches I worked a little on the brightness and contrast of image to get the final result (Fig.19).

Fig. 19

Fig. 19


The final image can be seen in Fig.20 - 22.

Fig: 20

Fig: 21

Fig: 22

Conclusion

After a few days, when I was out of the technical process, I looked at the result and felt I'd managed to create the robot I'd been imagining since childhood. I think the most important thing that helped me in the creation of the robot was the beautiful inspiration of the Brazil movie, so thanks to Terry Gilliam for that!

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