Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Mustang Shelby 67'

By Marco Aurelio Magalhaes da Silva
| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(23 Votes)
| 148697 Views
| 4 Comments
| Comments 4
Date Added: 19th May 2011
Software used:
3ds Max, Photoshop, Softimage, V-Ray

  • After choosing your image you'll be taken back to the Viewport Background window. Here, you'll have to change a few options to make things easier. In Aspect Ratio, change to Match Bitmap and enable Lock Zoom/Pan. Close this window by clicking on OK (Fig.05)

  • 1063_tid_image_05_setting_blue_prints_refrences.jpg
    Fig. 05

  • The image will show up in the viewport and we can zoom in without getting the image static on the viewport so that it now goes along with the zoom and pan. Notice that the image must match the selected viewport (Fig.06)

  • 1063_tid_image_06_shelbey_car_template_refrence.jpg
    Fig. 06

  • Right now the image is in the viewport, you should repeat the process for the remaining viewports (Fig.07)

  • 1063_tid_image_07_refrences_front_side_orthographic.jpg
    Fig. 07



    Another way to add the images to the viewport is to create four grids in their respective axis. This was the technique I used for this model (Fig.08).

    1063_tid_image_08_front_side_top_refrences.jpg
    Fig. 08

    Here is an example of a blueprint used for the modeling of my Mustang Shelby. For realistic inorganic modeling it's imperative to use one of these. Blueprints can be acquired for free at www.the-blueprints.com (Fig.09).

    1063_tid_image_09_blueprints_shelby.jpg
    Fig. 09

    1063_tid_image_09a_blueprints_shelby.jpg
    Fig. 09a





    < previous page next page >
     
    1 | 2 | 3 | 4 | 5
    Related Tutorials

    Tutorial

    Gallery Image.



    Keywords: Arch-viz, Making of, City, Scene, Sci-fi

    Go to tutorial
    rating star fullrating star fullrating star fullrating star fullrating star full (11)
    Comments 1 Views 15030

    Tutorial

    Gallery Image.



    Keywords: scene, room, art, class, school,

    Go to galleries 1
    rating star fullrating star fullrating star fullrating star fullrating star full
    Comments 1 Views 28508

    Tutorial

    Gallery Image.



    Keywords: scene, vehicle, combine, half life,

    Go to galleries 1
    rating star fullrating star fullrating star fullrating star fullrating star full
    Comments 1 Views 74158

    Tutorial

    Gallery Image.



    Keywords: vehicle, car, alfa romeo,

    Go to galleries 1
    rating star fullrating star fullrating star fullrating star fullrating star half
    Comments 0 Views 54120
    Readers Comments (Newest on Top)
    avatar
    (ID: 156343, pid: 0) PYRO on Tue, 16 October 2012 7:26pm
    how did you put the blue prints on the perspective view
    avatar
    (ID: 84389, pid: 0) Bob Theriault on Sun, 05 February 2012 8:32pm
    Really excellent work. I have been a graphic and industrial designer for 40 years and know how much talent it took to do this. Excellent!
    avatar
    (ID: 80769, pid: 0) Clovis on Sat, 21 January 2012 4:05pm
    Marco Aurelio - Nice renders. Congratulations! Clovis
    avatar
    (ID: 43108, pid: 0) Rahul Joshi on Tue, 24 May 2011 10:52am
    there are a few issues with the shapes and curves here and there.. like the wheel arches.
    Add Your Comment