Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Deep Water Marine'

By Arif Pribadi
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 26808 Views
| 0 Comments
| Comments 0
Date Added: 13th July 2010
Software used:
Photoshop, Softimage, ZBrush

1062_tid_fig12c.jpg
Fig. 14

1062_tid_fig12d.jpg
Fig. 15

Rigging, Posing & Animating

As previously planned, at this point I needed to setup the bones and the weight of the character, but I didn't want to use rigging that was too complex (Fig.16). Everything was simple as far as animating and posing went! Since my character didn't have too many polygons, it was easy to rig and animate him. As long as the rig is well organised, it will be fun to play with!

1062_tid_fig13.jpg
Fig. 16



Rendering & Lighting

At this stage, I rendered my character in my favourite pose. Basically, I separated the renders into three passes: colour, occlusion and volumetric light. By separating these renders I could adjust the final compositing, either in After Effects or Photoshop. 

The lighting technique itself was pretty simple.  First of all I adjusted the key light, rim light and other light using a directional light, with the shadow only appearing on the key light (Fig.17).  I also needed light to come from his weapon, as well as a flash light mounted onto his armour.

1062_tid_fig14.jpg
Fig. 17

Post-production

After my test renders and several adjustments, I had the final look of my character. I then took it into Photoshop for the final adjustments where I added the background, which I played with by experimenting with the colours and the mood. I love to create a stylish look, just like comic cover illustrations. I tried to search for free textures, like those from cgtextures.com, to achieve caustic dust effects on the background. After several adjustments and mixing layers, I finally achieved the end result (Fig.18).

1062_tid_fig15.jpg
Fig. 18

Conclusion

Don't be afraid to play with colour style and materials! I always keep myself open to playing with the style of my work, as long as it looks natural, with a balanced composition, and is comfortable on the eyes. 




< previous page

 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: Maya, ZBrush, Modeling, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (10)
Comments 1 Views 8793

Tutorial

Gallery Image.



Keywords: character, human, jouster, female,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 45121

Tutorial

Gallery Image.



Keywords: ZBrush, ZAppLink, Texture, Seams, Photoshop

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 13530

Tutorial

Gallery Image.



Keywords: turtle, beach, sea, sky, island

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 6 Views 175966
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment