Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Le Bain'

By Eve Berthelette
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(7 Votes)
| 75085 Views
| 1 Comments
| Comments 1
Date Added: 13th July 2010
Software used:
3ds Max, Photoshop, Softimage, Maya, V-Ray
The clothing draft modeling was made with Maya's cloth simulation. I simply threw rectangle cloth objects on the character that was acting as the passive object, until I could get interesting shapes.

Texturing went well - this is my field of expertise. I created most of the patterns using green and beige tones I borrowed from the Oriental paintings. (Have a look back at the tiling and plaster in Fig.03a - 03b). I used Photoshop for all textures and Unfold 3D for unwrapping the most complicated objects. Every object has its own textures, including a Diffuse map, Reflection map and Normal map at the very least. As example, Fig.09 shows all the textures used for the Moroccan leather pouf.

106_tid_image_09_textures.jpg
Fig: 09

The last challenge I had was not as arduous as I thought it would be: vegetation. I had an idea about what I wanted to create, but could not picture myself modeling trees and plants and flowers for hours. So I used Maya's Painteffect program. It turned out to be easy and it worked just fine for my needs. Again, this became the basis for my further painting (Fig.10).

106_tid_image_10_foliage.jpg
Fig: 10

Paintings and Color Corrections

The last step was painting. The most painted areas are, of course, the characters. But then the rest had to match in style, so I retouched areas I already thought were done, just to have an overall sense of unity.

Fig.11a shows the straight render, before any painting or color correction.

106_tid_image_11a_render.jpg
Fig: 11a



< previous page next page >
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: girl, woman, sculpt, bathing, towel, nude,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (3)
Comments 1 Views 19742

Tutorial

Gallery Image.



Keywords: Photoshop, Scene, Mood

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 3147

Tutorial

Gallery Image.



Keywords: Making of, 3ds Max, ZBrush, Birthday, Scene

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 32527

Tutorial

Gallery Image.



Keywords: Making of, Tutorial, Interior, Architecture, Lighting, Texturing

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 96503
Readers Comments (Newest on Top)
avatar
(ID: 76719, pid: 0) Musa on Sun, 08 January 2012 10:18am
Wow, That is an Inspiration for me. Thanks for sharing. I wish i could do something like that.
Add Your Comment