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Black Pearl Treasure - Modeling Tutorial

By Domenico Selvarolo
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Date Added: 28th April 2011
Software used:
Photoshop, MODO
1025_tid_23.jpg
Fig. 23

1025_tid_24.jpg
Fig. 24

Use these maps and these setting to define the medallion materials. A Bump map has been used in the diffuse amount channel (Fig.25 - Fig.26).

1025_tid_25.jpg
Fig. 25

1025_tid_26.jpg
Fig. 26

For the plan I'm using a picture taken from Google, which I've then hand-colored (Fig.27).

1025_tid_27.jpg
Fig. 27

Use a HDR image with two luminous panels (red on the right and blue on the left), and Luminous Intensity set 5.0w/srm2 for the blue and 6.0w/srm2 for the red (Fig.28 - 29).

1025_tid_28.jpg
Fig. 28


1025_tid_29.jpg
Fig. 29



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Readers Comments (Newest on Top)
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(ID: 41533, pid: 0) Gfxengine on Fri, 29 April 2011 6:38am
Wow nice tutorial thx :)
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(ID: 41118, pid: 855504) NinthJake (Forums) on Sun, 24 April 2011 12:56am
Very nice tutorial. Though I think there's something wrong with the description, it says Zbrush and Photoshop for the used software but all I see is Modo and Photoshop, no Zbrush.
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