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Joan of Arc: Bust Armour

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

1015_tid_image75.gif1015_tid_image76.gif1015_tid_image77.gif

View the body against the amour and adjust the vertexes to increase the area under the armpitt.

1015_tid_image78.gif1015_tid_image79.gif

Select the faces in red.

1015_tid_image80.gif1015_tid_image81.gif

Extrude as opposite.

1015_tid_image82.gif1015_tid_image84.gif1015_tid_image83.gif

Weld with Weld Target the 4 vertexes at the bottom to have a connection as shown in the image.

Finally apply Make Planar to the faces to have plane surfaces.

Simplify the geometry by welding the interior vertexes as shown opposite.

1015_tid_image85.gif
1015_tid_image89.gif1015_tid_image88.gif

1015_tid_image90.gif
Insert a series of edges in front of and behind and move the vertexes to make an edge (use move with local axis selected)

1015_tid_image91.gif1015_tid_image92.gif

Move the edges in red towards the outer edge as shown.

1015_tid_image2_2.gif1015_tid_image3.gif


For the armour of the arm, start from a primitive cylinder with 8 dimensions, apply a rotation of 22.5° and adjust whilst compared to the arm like above.

With a uniform scale, adjust the size of the face in red.

Make a series of Extrude/Bevels like opposite.

Adjust the new polygon as shown.

1015_tid_image4.gif
1015_tid_image9_2.gif1015_tid_image10.gif

Another a series of Extrude/Bevels. Adjust the resulting polygons once more.

1015_tid_image11_2.gif1015_tid_image12_2.gif

In the same way make these two extrusions.





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