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Joan of Arc: Leg Armour

By Michel Roger
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Date Added: 24th March 2010
Software used:
3ds Max

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Select the vertexes in red and for User dépacez the worms before on the axis Y.

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Extrude and apply a small Bevel on the faces in red.

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The object finished with Meshsmooth and some Crease.

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The copy in position on the knee.

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I added a part along the same lines of the design - a side protection to the knee.

From a Cylinder primitive with 8 dimetions, made a rotation of 22.5° on axis X

Make 2 Extrude/Bevel for the to form this mesh above


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A series of Extrude/Bevel like above.

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With one negative extrude made the hollow at the point.

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More Extrude/Bevel.

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Adjust the vertexes as shown

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Extrude the 2 faces of the lower part, adjust the vertexes as shown and make a non-uniform scale to narrow the base.

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Finally with the back of the object, Extrude to form hollow then Bevel.

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As for the preceding object, made an instance copy to place on the leg as on the images.

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