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Joan of Arc: Leg Armour

By Michel Roger
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Date Added: 24th March 2010
Software used:
3ds Max

1014_tid_image26.gif
Insert the edges in red on the top as shown

1014_tid_image27.gif
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Adjust the vertexes as on the images

1014_tid_image29.gif1014_tid_image30.gif

1014_tid_image32.gif1014_tid_image33.gif

On the part of the ankle, extrude and adjust the edges as on the images.

1014_tid_image34.gif
1014_tid_image35.gif1014_tid_image36.gif

Continue as here.

1014_tid_image37.gif
For the edge, uniform Shift+Scale to extrude inwards

Adjust to have a regular edge.

1014_tid_image38.gif
1014_tid_image39.gif1014_tid_image40.gif


Finally to finish, a last extrusion downwards to simulate the interior of the shoe. Adjust the vertexes to result in a more regular form.

Make an extrusion for the sole with one Extrude and Bevel only.

1014_tid_image44.gif
To preview the final mesh after smoothing, apply Meshsmooth temporarily.

Possibly adjust the vertexes of the LPM cage to give a more regular form.

1014_tid_image41.jpeg
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Here are the Values of the Crease parameters in the Meshsmooth modifer.

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The look rf the show with finalised creases.
As usual preserve the intact stack with Editable Mesh and Meshsmooth.





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