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Joan of Arc: Modeling of the Glove

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Make these edges invisible and make Planar the polygon thus obtained.

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Extrusion of the sleeve of the glove with Bevel to change the size.

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This stage it is necessary to place the glove on the body of Joan for the adjustments.

Set the appropriate scale to match the body

See above, only the Instance copy of the glove is positioned, the original remains in place because this position is more practical as this time to continue modeling.

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Adjust to make more regular if necessary and then extrude the edge to form this lip.

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Lastly, Extrude back the interior of the sleeve.

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Aspect of the glove on the positioned copy.



For the folds in the wrist section, select the horizontal edges and Chamfer to duplicate them.

{img:72]

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It is then enough to adjust the vertexes on cage LPM and to see the result on the subdivided version.

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Select the edges as opposite.

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Apply Chamfer to duplicate them.

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For the dimensions of the faces, adjusted the vertexes thus created.

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Select the faces in red.

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Make Extrude/Bevel and repeat the operation a second time as shown.

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Aspect of the glove after smoothing.




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