Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Joan of Arc: Modeling of the Hair

By Michel Roger
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| Comments 0
Date Added: 17th December 2009
Software used:
3ds Max
This part, is rather delicate in detail, as I prefer to produce a good quality mesh.

Technically the modeling of the hairstyle is not complicated, all the difficulty lies in modelling creases and curves. It is thus a good exercise of modelling in itself.

Initially, you can guide yourself by working from the drawing of the head of face.

Create a rectangular face on top starting from Shape Rectangle, then add Mesh Eddit or you can collapse the stack into an Editable Mesh.

1008_tid_image04b.jpeg 1008_tid_image04.jpeg

Using the top view, it is enough to initially extrude a edge towards the back of the head and then laterally like above.


Adjust the verticies to start to give the form to the beginning of the hairstyle.

Select the outer edges with Select Open Edges and make an extrusion with uniform Shift+Scale.

Adjust the verticies.

1008_tid_image07.jpeg 1008_tid_image08.jpeg

On the front of the head for the beginning of the mesh, it is enough to extrude in turn the edges like above. Make in the same the remainder of the edges but you can do all sets at one time.

At this stage one can apply Meshsmooth and adjust the general form with LPM cage.


Extrusions of the mesh.

The end finishes at a peak, for that use Collapse Edge.

Adjust the mesh well to give them 'nice' forms from every angle.


Select the others edges on around the nape of the neck and continue with Extrude Shif+Move.

With activated Meshsmooth, stop to adjust the verticies of LPM cage.


next page >
1 | 2 | 3
Related Tutorials


Gallery Image.

Keywords: Cartoon, 3ds Max, ZBrush, character

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (24)
Comments 0 Views 8364


Gallery Image.

Keywords: MODO, AMD, Character, Female, Tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 17707


Gallery Image.

Keywords: Modeling, clothes, Marvelous Designer

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 7 Views 61997


Gallery Image.

Keywords: character, modeling, sword, joan, arc,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 38269
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment