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Joan of Arc: Mapping of Clothing

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

1004_tid_image99b.gif
The glove with ID 7 and the Checker pattern.

1004_tid_image88.jpeg 1004_tid_image89.jpeg

This form being complex we need to use 3 maps.
A cylindrical map for the sleeve.

1004_tid_image90.jpeg 1004_tid_image91.gif

A planar map for the palm of the glove.

1004_tid_image92.jpeg 1004_tid_image93.gif

And another planar map for the back of the glove.

In the UV Editor, separate the sets from the UV.

1004_tid_image94.gif
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Finally adjust as before to clean up any problems.


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The smoothed glove.
It should be noted that the texture between the fingers is always stretched a little because of the small area between the UV of the fingers.
What remains in any event not very visible.

1004_tid_image99.gif
Checker ID 8, 9 and 10 are not being used, we can erase them with the Delete button.




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