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Improve your 3ds Max workflow: Organic placement using MassFx

By Paul Hatton
Web: Open Site
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Date Added: 22nd September 2014
Software used:
3ds Max

Paul Hatton explains how to set up realistic physics-based simulations using an out-of-the-box 3ds Max plug-in called MassFx...


Improving your 3ds Max workflow – previous chapters:
Top 10 interface secrets
Better modeling workflow
Handling massive scenes
3ds Max animation tools

MassFx for 3ds Max gives you a great set of tools for adding realistic physic-based animations to your projects. I love this tool. I've found it to be quick, stable and perfect for setting up organic-based interactions. I will even use this to place objects in a still image such as fruit in a bowl. To do this I simple create the fruit, place them above the bowl and then apply gravity to them so that they fall into the bowl in a beautiful natural way. Let's dive straight in to this underused 3ds Max tool.

Stacking these corks in the bottle would have been a nightmare without the help of MassFx

Create your objects

For the purpose of this tutorial we are going to be using the physics simulation of MassFx to drop a stack of bottle corks into a large gloss bottle. This is a task that would take ages if you had to place them all manually. Create your objects, in this case a glass bottle and a cork. Alternatively feel free to create a fruit bowl and some fruit.

Create the object you will drop and the object to catch it

Position your objects

We are going to use gravity to drop our corks into the bottle. This requires placing the cork directly above the opening of the bottle and ensuring that the bottle opening is large enough for the cork to fit through it. Later on we will duplicate the cork a number of times so that each cork falls into the bottle one at a time. If you were doing this with a fruit bowl then you could drop them all in at the same time.

Place the object to drop above the object to catch it

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Readers Comments (Newest on Top)
(ID: 299623, pid: 0) Ic3berg on Mon, 22 September 2014 2:00pm
I gotta ask: can you do a lightning tutorial of this scene, because it looks just too amazing?
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