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Improve your 3ds Max workflow: Organic placement using MassFx

By Paul Hatton
Web: Open Site
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Date Added: 22nd September 2014
Software used:
3ds Max

An introduction to the MassFX Toolbar

Right-click on the main toolbar at the top and select MassFX Toolbar to show that in your project. This gives you a set of shortcuts that are going to be really helpful. The first button toggles the visibility of your MassFX Tools. The second button attaches either dynamic, kinematic or static rigid body to the selected object. For the purposes of this tutorial you can ignore the next 3 and then finally on the right are some playback controls.

1923_tid_paul-hatton---3d-total---an-introduction-to-massfx---step-3.jpg
This toolbar gives you the primary tools that you need

Set up MassFx for the bottle

Select your bottle object and head over to the MassFX Toolbar. Click and hold down the second button from the left which lets you add a rigid body to the selected object. Make sure you select Static Rigid Body. Your bowl is not going to move or be affected by gravity so it needs to be set as static. Change the Shape Type in the Physical Shapes rollout to Concave and hit Generate in the Physical Mesh Parameters rollout.

1923_tid_paul-hatton---3d-total---an-introduction-to-massfx---step-4.jpg
Here we set the basic parameters of the bottle

Set up MassFx for the cork

Select the cork and give it a Dynamic Rigid Body. The Convex shape type will be absolutely fine. This is really all you have to do for this one for now. In the MassFX Tools dialogue box under the Multi-Object Editor tab it is often helpful to tick the Use High Velocity Collisions. This will help make the simulations more correct.

1923_tid_paul-hatton---3d-total---an-introduction-to-massfx---step-5.jpg
Here we set the basic parameters of the cork

Duplicate the cork

The size of the hole in the bottle is so small that we are going to need to drop the corks in 1 at a time. This will involve lining them up in one long vertical line above the bottle. We will let gravity do the rest. Make sure they're instances so that when we come to change the parameters of the cork then it will apply to all of them.

1923_tid_paul-hatton---3d-total---an-introduction-to-massfx---step-6.jpg
Make sure the corks are instanced so that any future changes are replicated




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(ID: 299623, pid: 0) Ic3berg on Mon, 22 September 2014 2:00pm
I gotta ask: can you do a lightning tutorial of this scene, because it looks just too amazing?
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