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The Making of McCafe

By Moumene Sofian
Web: Open Site
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Date Added: 29th September 2014
Software used:
ZBrush

Concepting

The concepting was made in ZBrush. We used DynaMesh because it is so easy to work with, and then retopologized inside ZBrush to better add details. At the end we decimated and exported all the characters.

1927_tid_2.jpg
Some of the individual concepts for the animals

Polygons

At this stage we had to find a balance between the number of polygons and the details, because we had to limit the polygons in order to contain all the characters (there were roughly 30-35 characters). The final scene had around 25-35 million polygons. For the very heavy characters I decimated them further just in the viewport with the help of the pro-optimizer modifier from 3ds Max.

1927_tid_3.jpg
Working on reducing the polygons to fit them all into the scene

The cup

Then we took some references from the internet and modeled the coffee cup and distorted it to fit the camera angle and character layout.

1927_tid_4.jpg
Making the coffee cup using references from the internet




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