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Sajjad Nasiri’s beautiful tribute to the talented Loish

By Sajjad Nasiri
Web: Open Site
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Date Added: 25th August 2015
Software used:
3ds Max, Photoshop, ZBrush
2064_tid_sajjad_main.jpg

To coincide with 3dtotal and Lois van Baarle's Kickstarter project, 3D modeler Sajjad Nasiri has written this tutorial for his piece Visages made in ZBrush and 3ds Max


2064_tid_zz_artist.jpg

Concept

I found the concept for this model on DeviantArt; it is based on a concept by Lois van Baarle. Her original artwork is of three female faces, each a different color, blue, pink, and purple. I decided to start with the pink face.

2064_tid_sajjad_loish.jpg
The original concept by Loish. © Lois van Baarle

Modeling

I decided to make this model in ZBrush and 3ds Max. To start I needed a nice topological mesh for the head, so I started by creating polys for the main facial features; the eyes, lips, and shape of nose.

2064_tid_sajjad_02.jpg
Creating polys of the main facial features

I was looking to perform good topology for this model, I didn't want it to be ugly! To add the little extras such as eyelids, ears, and eyelashes, I exported the model by GoZ from 3ds Max to ZBrush; and deformed the polys by using the Standard, Move, Topological and Smooth brushes. Deforming and moving is really fast in ZBrush, so by switching software it makes things go much faster, I went back to 3ds Max when I need to add some Edge loops or change vertices.

2064_tid_sajjad_03.jpg
Switching between 3ds Max and ZBrush

2064_tid_sajjad_04.jpg
Adding the neck and shoulders


I repeated this process for all the various parts of the model, including the ears, eyes, and teeth!

2064_tid_sajjad_05.jpg
Ears

2064_tid_sajjad_06.jpg
Details of the eyes and teeth

Finally I added the hair. I made Planes along their paths and used a Shell modifier to add thickness.

2064_tid_sajjad_07.jpg
Adding the hair

UV and texture

Everything was unwrapped in 3ds Max, then used Photoshop to make texture maps. I added freckles to the cheeks and a touch of color around the eyes for the make-up, so there wasn't really a great deal of texturing for me to do! I just picked color from the original concept and select suitable brushes and tap somewhere!

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UV

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Texture maps

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Texture map of the eyeballs



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