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The Chair - Interior Design

By Eduardo Souza
| Your Rating:
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| Comments 4
Date Added: 4th September 2013
Software used:
3ds Max, Photoshop, V-Ray

Eduardo Souza makes a chair look beautiful.


Hello everybody, my name is Eduardo Souza and I am a professional 3D artist from Salvador, Bahia, Brazil. I graduated in Multimedia Digital and am passionate about cars, and it was for this reason that I plunged into the sensational world of 3 dimensions. I come here to share the process of creating a personal work I call 'The Chair'. The main objective was to create a portfolio scene for my website and also to use it as a study of lighting and texturing. I had in mind to create a scene that was both simple and beautiful so I decided to make an Eames Wooden Chair. After searching the internet for lamps, I found the DIY Industrial Wooden Desk Lamp very charming and decided to put that in the scene. Hope you enjoy!

It was that lightbulb moment!


In 3ds Max, space gamma default is 1.0 but the monitors are calibrated to gamma 2.2 space. So we need to adjust our software and rendering engine to work in the same space with our monitor range and this is referred to as LWF (Linear Work Flow) so I enabled Gamma correction settings / LUT.

Early configuring of the scene


The modeling process was simple, highlighting the beautiful DIY Industrial Wooden Desk Lamp I found particularly beautiful and decided to put it in the scene. It became the object I gave more attention, sought by several references to be the closest possible representation. The tissue placed on the chair and curtain were made in Marvelous Designer and exported into 3ds Max to make adjustments. Doors, walls, windows, floor and plinth were also modeled with special attention since it was a small scene. I paid special attention to give extra quality while modeling.



The key is in the details

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Readers Comments (Newest on Top)
(ID: 256671, pid: 0) JUAN CARLOS BONILLA on Wed, 05 March 2014 11:54pm
congratulations. more than amazing. I dont understand very weill, how do you do the texturing. i dont understand how you put the diffuse in the fallof, and how you get more sharpness in the bump. can you explain me. if you have time the settings about. thanks lot if you can. NICE JOB
(ID: 234765, pid: 0) Harlyo on Tue, 19 November 2013 7:32am
Its very beautiful & indeed a high level of details
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