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Making Of 'Mustang 1970 Mach 1'

By Tom Isaksen
| Your Rating:
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(36 Votes)
| 239124 Views
| 15 Comments
| Comments 15
Date Added: 24th August 2012
Software used:
3ds Max, V-Ray, ZBrush
1578_tid_fig58.jpg

My name is Tom Isaksen, freelance 3D artist and owner of www.characterink.com . 3DTotal asked me to show how I created my Mustang 1970 Mach 1 render, so I jumped at the opportunity to share some of my techniques.

This tutorial goes through the process of making the model and render using a photo backdrop and an HDRI map for the scenery and lighting. I used 3ds Max, ZBrush and V-Ray, but you might find the tutorial useful even if you use other 3D programs.

Getting Started

I gathered all the information I could find out there including, pictures, blueprints and specifications. I searched www.the-blueprints.com for schematics and car part stores for detailed pictures of individual parts. Unfortunately I couldn't find a really good blueprint, but I found one that was close enough. I used to own this car, so I was lucky to have a bunch of my own photos for reference (Fig.01 - 02).

1578_tid_fig01.jpg
Fig.01

1578_tid_fig02.jpg
Fig.02 - Free blueprint from: www.the-blueprints.com

Modeling

I started by setting up some planes and textures with my blueprints, making sure I got the right aspect ratio by mapping to the bitmap dimensions. In 3ds Max you can do this by applying the UVW map modifier and choosing bitmap fit. I also matched to real world scale to avoid any scale problems later on (Fig.03).

1578_tid_fig03.jpg
Fig.03


Next I created an evenly spaced spline to match the wheel arch (Fig.04).

1578_tid_fig04.jpg
Fig.04



 
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Readers Comments (Newest on Top)
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(ID: 170843, pid: 0) Pie on Sun, 09 December 2012 1:52pm
can you please make video tutorial of car modeling
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(ID: 157865, pid: 0) FNSB13 on Wed, 24 October 2012 2:37pm
Very Nice. Geat jobe Nice color and light
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(ID: 157130, pid: 0) Bruno on Sat, 20 October 2012 5:01pm
very nice tutorial. You went on with the details on the rendering, which is great.
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(ID: 155738, pid: 0) Mihauke on Sat, 13 October 2012 10:00pm
Can u upload max project with blueprints set up?
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(ID: 155737, pid: 0) Dzikhauak on Sat, 13 October 2012 9:58pm
Can you upload max project with blueprints set up? Im new and what ever i do bp doesnt fit (top and left view). Maybe its fault of those bp? I dont know thats why i ask - please upload max project with bp.
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(ID: 147326, pid: 0) Bram Deprins on Thu, 06 September 2012 1:33pm
Great detailed tutorial and very nice render, Thank you very much!
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(ID: 145532, pid: 0) Jorpaes on Sat, 01 September 2012 7:28pm
reflection on dry ground?
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(ID: 145454, pid: 0) Tom Isaksen on Sat, 01 September 2012 3:36pm
Two further tips might come in handy...1) Remember to disable Affect Backdrop in Vray Color Mapping settings when you render with background image... 2) to get the ground plane to create correct reflections, assign your HDRI map to the diffuse of the base material in the WrayMtlWapper and tick off Matte for refl.
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(ID: 145377, pid: 0) Jay Padhya on Sat, 01 September 2012 10:55am
wonderful render + tutorial !!! I am having problem with vraymtlwrapper + vraydomelight ground plane not completely disappearing( semi transperent) I tried to change rece
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(ID: 145101, pid: 0) Jolyon Way on Fri, 31 August 2012 2:22pm
Great tip on using a displacement map on the interior of the headlamp. Never thought to do that before. Great work!
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(ID: 144786, pid: 0) Rax on Thu, 30 August 2012 4:45pm
wow. looks so real.
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(ID: 144580, pid: 0) Tom Isaksen on Wed, 29 August 2012 6:35pm
Thanks for the great comments... happy you guys found my tutorial useful.
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(ID: 144415, pid: 0) Josh Purple on Wed, 29 August 2012 6:16am
OUTSTANDING :) ! Thank you!
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(ID: 144160, pid: 0) Tredistudio on Tue, 28 August 2012 8:59am
Faboulous, I love Mustang, and your is perfect full detailed
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(ID: 143396, pid: 0) Ericducos on Fri, 24 August 2012 7:21pm
Really nice and detailed explanation + great result. Thank you.
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