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Making Of 'Ship'

By Moises Gomes
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Date Added: 24th February 2012
Software used:
3ds Max, Photoshop, V-Ray, Misc
1487_tid_PG_43.jpg

Introduction

Hello, my name is Moises Gomes and in this article I will talk a little about the production process for this image.

This image was produced as a personal project. I wanted to challenge myself and use the opportunity to improve my inorganic modeling, texturing and rendering skill and techniques.

Before starting I would like to thank and give due credit to artist David Carvalho, who worked with me on the concept of the ship, and to my friend and artist, Estevão Teuber, for the assembly and integration of photographs.

I will cover the whole process from beginning to end.

Concept

The idea was to create a ship that was in sailing in turbulent weather. After some sketches and drawings I decided on this design (Fig.01 - 02).

1487_tid_image_01.jpg
Fig. 01

1487_tid_image_02.jpg
Fig. 02


Modeling

The next challenge was the modeling. This model was very complex to do, because despite being an inorganic object it still had to look very functional. The following images show the modeling process (Fig.03 - 04). To begin with I started concentrating on the main forms and general structure of the vessel.

1487_tid_image_03.jpg
Fig. 03
1487_tid_image_04.jpg
Fig. 04



 
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Readers Comments (Newest on Top)
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(ID: 88567, pid: 0) Julien on Fri, 24 February 2012 9:37am
Nice one m8
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