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Making Of 'Tearful'

By Arash Ohadi
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Date Added: 9th December 2009
Software used:
3ds Max
661_tid_final.jpg
This image was done for a competition at a Swedish community for 3ds max, www.animate.se. I will be focusing on the materialsetup.

Modelling

I started out sketching on a couple of ideas and I quickly made a mockup of the final model. It is going to be a robot.

661_tid_modell1.jpg
Then I started to model the different parts, beginning with the face. I started out with a polygon and extruded edges to form a face. I didn't have much time on this model so I decided to create the face in its final state right away.

661_tid_stadier.jpg
And here's the finished model with all of the different parts put together. The same process was used for the other parts as the face.

661_tid_modelcomplete.jpg

Rigging

Character Studio was used to make a skeleton for the model. Since I had modeled joints and other parts separately, and I didn't want any deformations, I just linked each part to the corresponding bone instead of using a Skin modifier.

661_tid_rig.jpg


 
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