Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Beginner's Guide to 3ds Max - 04 & 05: Creating and Editing Primitives and Modeling a Wrench

By Isaac Oster
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(8 Votes)
| 30603 Views
| 5 Comments
| Comments 5
Date Added: 29th April 2013
Software used:
3ds Max
1708_tid_beginnerstitle45.jpg
In this exclusive, multi-chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this wonderfully versatile program, then this series is just what you've been looking for. Over the following parts, Isaac will be covering everything from the Max interface and modeling tools through to materials, textures, lights and rendering. A full chapter breakdown can be found below:

1. Introduction the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning

1708_tid_1.jpg 1708_tid_2.jpg
1708_tid_3.jpg 1708_tid_4.jpg

Videos

Chapter 4



Chapter 5




 
1
Related Tutorials

Tutorial

Beginner's Guide to 3ds Max - Chapter 11



Keywords: beginners, fundamentals, 3ds max, rigging, skinning,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 1 Views 23636

Tutorial

Beginner's Guide to 3ds Max - 10: Render to Texture



Keywords: beginners, fundamentals, 3ds max, texturing, rendering,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 25156

Tutorial

Beginner's Guide to 3ds Max - 09: Lighting & Rendering



Keywords: beginners, fundamentals, 3ds max, lighting, rendering,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 23642

Tutorial

Beginner's Guide to 3ds Max - 06: Graphite Modeling Tools



Keywords: beginners, fundamentals, 3ds max,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 33539
Readers Comments (Newest on Top)
avatar
(ID: 289459, pid: 0) Euter Pádua on Tue, 29 July 2014 9:53am
Rosta, Basically to model something we use Mesh or Polygon. In Mesh we work with Triangles and Poly we use "squares", but inside each polygon you'll see 2 triangles... normally if you have any polygon with more than 4 edges you will not have a Polygon anymore (there is no more 2 triangles inside)... when that happens you can have problems when you try to "smooth" or animate for example...
avatar
(ID: 272558, pid: 0) Vijay on Mon, 05 May 2014 6:43pm
where is chapter 6
avatar
(ID: 237422, pid: 0) Rosta on Wed, 04 December 2013 1:53pm
What exactly is the problem of polygons with more than 4 edges? Is it just slower, or is there anything else?
Add Your Comment