Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Underground Escalator'

By Lionel Verlinden
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 57706 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

Research & Concept

Before starting this scene, I didn't make any drawings to help me out during the concept stage, but I did imagine the scene in my head and I knew how I was going to proceed with it.

I did some research about the system of the escalator in order to create my own design and to be able to reproduce it in the most realistic way possible. My goal was to create a dynamic vision of architecture with a fantastic atmosphere - not a simple representation.

Just one thing: at the beginning I decided to create this image for my final work studies, but in the end I didn't present it.There is two months work her after I decided to improve the scene for my portfolio. I worked for about during 1 week on the camera and atmosphere alone.

Modelling

For the modelling, I used 3ds Max 9 for the entire scene. The most important piece of this work was the escalator. So, I'll try now to detail the most important stages of the creation of this image, as best I can.

Firstly, I started to draw a spline to give the escalator a good shape. I kept the shape that I made because I could use it to correctly place all the steps of the escalator, and also to make the animation of the steps.

1279_tid_fig1.jpg
Fig. 01

I transformed the spline in edit poly and began making the first extrude. I then connected all of the edges to in order to place the ramp of the escalator (for this object, I applied a "meshsmooth" in the smoothing group).

1279_tid_fig2.jpg
Fig. 02

To create the ramp, I extruded the polygons in local normal.

1279_tid_fig3.jpg
Fig. 03

Next, I connected all of the edges to subdivide the ramp, and I extruded ("by polygon") the polygons on the interior side of the ramp, to obtain the metal plates.

1279_tid_fig4.jpg
Fig. 04

I rotated the polygons a little to achieve a small incline on the interior side.I also created a support below the escalator where I made a groove to place the ramp.


1279_tid_fig5.jpg
Fig. 05

1279_tid_fig6.jpg
Fig. 06

1279_tid_fig7.jpg
Fig. 07

I some also added some screenshots of the others objects of the scene: steps, concrete slab...

1279_tid_steps.jpg
Fig. 08

1279_tid_concrete-slab.jpg.jpg
Fig. 09



 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Making Of 'Lost Signal'



Keywords: character, robot, scene, sea, beach,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 36902

Tutorial

Texturing The Ship Deck



Keywords: scene, ship, deck, texturing, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 39698

Tutorial

Creating a glade using Grass-O-Matic Plugin



Keywords: scene, object, plant, grass, plugin, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 39939

Tutorial

Making Of 'Old Alley'



Keywords: scene, old, alley, plant, skateboard,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 53663
Readers Comments (Newest on Top)
avatar
(ID: 107453, pid: 0) Ahmad Dadouche on Tue, 17 April 2012 3:09pm
wawww its soo amazing site
Add Your Comment