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Making Of 'Sten'

By Eduardo Oliden Hermida
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Date Added: 9th December 2009
Software used:
3ds Max, ZBrush
773_tid_Fig09.jpg
My name is Eduardo Oliden; I was born in Madrid, Spain, in 1977 and I currently work for 'PyroStudios'.

The model is based on a design that I found on the Internet, made by Steve Wang, for the movie "Guyver 2: Dark Hero".

773_tid_Fig00.jpg
The first thing that I did was to look for all the references that I could for the model. Then, I used these references to do a base model in 3ds Max 8.

773_tid_Fig01.jpg
I exported this model in OBJ format to load it into ZBrush where I added all the detail to the mesh.

773_tid_Fig02.jpg

When I finished all of the detail of the model, I exported a new base-mesh with more resolution that the first one. For example, if the base model created in 3ds Max is Level 1 and I add detail in ZBrush to level 6, I export the new base mesh from Level 3 and the rest of the detail (from Level 3 to Level 6) is done with a Displacement Map.

773_tid_Fig03.jpg


 
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