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Buick 1966 Wildcat

By Luis Calero Serrano
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray
626_tid_main.jpg

Model

The car is a 66 Buick Wildcat modelled in 3D Studio Max 6.0, integrated in a real photo and rendered with VRAY using as reference a model kit.

626_tid_image01.jpg

Texturing

The car's texture has been used mainly to add dirt and dust to the model using some dirty masks included in the Total Textures V8

Wheel

626_tid_image02.jpg
wire
626_tid_image03.jpg
dirt texture from v8
626_tid_image04.jpg
final result of the mask
626_tid_image05.jpg
final render

The process has been the same for all the model components, headlights, wheels,... I make a viewport capture in Photoshop and I use this graphics/tut_calero_image as base for painting the texture with the dirty maps from the CD NÂș8. We have to adjust the dirt over the surface using the wire as a base. After painting the texture I create a Blend material using two basics materials. One of this material is the base material (wheel, metal, chrome...) and the second one is a brown mate material that simulate the dust and dirt. For mixing this two material I use the mask that I have painted before. This is an example.

Front

626_tid_image06.jpg


626_tid_image07.jpg
That's all folks. I hope you find this mini-tut interesting

Luis Calero Serrano.


 
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