Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'LeChuck the Zombie Pirate'

By Luis Arizaga
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 75489 Views
| 0 Comments
| Comments 0
Date Added: 22nd June 2009
Software used:
3ds Max, Photoshop, mental ray, ZBrush
296_tid_fig_14-(final).jpg
Hello, my name is Luis Arizaga and I'm going to talk a little about how I created "LeChuck the Zombie Pirate".

Concept & References

This image was inspired by illustrations created for graphic adventures; in particular I was influenced by the cover of "Monkey Island 2" the videogame, designed by Steve Purcell.

Modeling

The entire modelling process was done in 3d Studio Max (Fig.01); the UVs and the rig were done with the same program, Mental Ray for rendering.

296_tid_fig_01.jpg
Fig. 01

Texturing

Texturing was a very important part of this work, both for the character as well as for the scenery. I basically used Photoshop and ZBrush to texture the pants and the boots, using the polypaint tools. The 3DTotal Textures library was very useful for texturing the pirate since it has a large variety of textures classified by topics, in very good resolutions. It's always easier to do these projects when you have access to such good sources.

I'm going to show you some images now which illustrate how the texture library facilitated my work in the key textures of the character and the scenery, with its different objects. First of all, I used a texture base, and then applied other layers of different textures, overlapping in various ways and at different opacity values. To achieve the final results I also deleted or cloned parts of each layer, depending on what I needed.

Here I will show you - in images - how I textured the parts of the main character:

The Hat:
The material parameters can be seen in Fig.02.

To create the textures I used the Clone Stamp and Eraser tools to modify the textures I Photoshop to achieve the desired effects (Fig.02a). Note: The fringes of the hat and the jacket were mapped with a tileable texture of rope, which was created from a 3D model.

296_tid_fig_02.jpg
Fig. 02

296_tid_fig_02a.jpg
Fig. 02a

Face & Hand Skin:
The material can be seen in Fig.03.
The composition of the textures for the material maps can be seen in Fig.03a.

296_tid_fig_03.jpg
Fig. 03


296_tid_fig_03a.jpg
Fig. 03a



 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Making Of 'Cool Guy'



Keywords: character, cartoon, face, male, human, cool,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 61396

Tutorial

Joan of Arc: Introduction



Keywords: character, modeling, joan, arc,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 24949

Tutorial

Making Of 'Natalie'



Keywords: character, human, female, woman, natalie, room,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 53928

Tutorial

Making Of 'No More Waiting'



Keywords: character, cyborg, robot, girl,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 2 Views 28622
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment