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Making Of 'Silent House'

By Sérgio Merêces
Web: Open Site
| Your Rating:
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(36 Votes)
| 69677 Views
| 7 Comments
| Comments 7
Date Added: 21st November 2013
Software used:
3ds Max, Photoshop, V-Ray, Misc
1808_tid_image08.jpg

Sérgio Merêces gives us a rundown of the workflow behind his arch-viz image Silent House


I’d like to share the process of creating of my last personal work: Silent House. My idea for this image was to produce a house in a quiet, silent and almost forgotten place that illustrates all the peaceful attributes of nature.

Before I start working on a project I need to feel inspired to create it. For me this is one of the most important steps! I lose time here, thinking and looking into references (these can be almost everything - like a photo, painting, movie, or simple everyday things) that inspire me to form my main idea for the project. After I get my idea I began to do quick drafts in 3D and begin to test the composition and cameras.


Project configurations

I will first show you how I set up my Gamma in my projects. In 3ds Max, I always set Space Gamma to 2.2, this will allow you to work in a linear workflow.

1808_tid_image01.jpg
My gamma settings are shown here


Modeling

For the house modeling, I began with a simple box which I extruded and divided all the parts with edge loops. Then I modeled the window frames with the same technique, and for the wood floor I use the Floor Generator script. This is an awesome script to produce floor tiles, and you can find it here: www.cg-source.com/floorgenerator.php

1808_tid_image02.jpg
My final model of the house

Textures and materials

I like to spend more time in this step, and test all the materials and textures to get the desired look. I used the following textures as shown in these images...

1808_tid_image03a.jpg
For the house exterior walls I used a metal effect
1808_tid_image03b.jpg
For the wooden boards I created the material here

1808_tid_image03c.jpg
The glass windows had a simple glass-type with a red depth color

1808_tid_image03d.jpg
And finally, the interior walls were concrete with red tones



 
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Readers Comments (Newest on Top)
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(ID: 273961, pid: 0) Thanh on Sat, 10 May 2014 1:09am
Thank you for this Tutorial. I'm very curious about your settings in the Vray EnvironmentFog. Could you please show it to us and explain how to use it correctly? I started trying to get those volumetric lights with Vray EnvironmentFog but it ends up with an noisy washed out rendering. And what light did you use? Thanks very much
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(ID: 273933, pid: 0) Wonjun on Fri, 09 May 2014 9:41pm
You understand me for render setup V-ray!
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(ID: 235407, pid: 0) Sergio Mereces on Fri, 22 November 2013 10:55am
thank you all! here is the pos-production video breakdown: https://vimeo.com/79972048
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(ID: 235297, pid: 0) Hamid on Thu, 21 November 2013 8:26pm
Thanks Sergio ..... very useful...
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(ID: 235220, pid: 0) Marcus on Thu, 21 November 2013 2:16pm
Thanks for explaining your workflow and the 'top tip' at the and;)
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(ID: 235213, pid: 0) Carlos Azevedo on Thu, 21 November 2013 1:43pm
pt: Bom trabalho. Os raios de sol entre as arvores já ficaram na imagem original do vray, pelo que entendi, mas eu tenho tentado fazer o mesmo e não consigo esse efeito. Uso o vray par c4d. tens alguma sugestão que me possa ajudar? Obrigado. en: Good job. Sunbeams between the trees were already in the original image vray, I understand, but I have tried to do the same and I can not have this effect. Use the vray c4d pair. you have any suggestions that can help me? Thank you.
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(ID: 235201, pid: 0) Alexandre Jarek on Thu, 21 November 2013 11:59am
Very nice Sergio!
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