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Making Of 'Acres'

By Sebastien Czaja
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| 8 Comments
| Comments 8
Date Added: 15th February 2012
Software used:
3ds Max, Photoshop
1485_tid_fig18.jpg

Introduction

Hello everyone! I am Sebastien Czaja, and for the last five years, I have been working as an illustrator in architecture in France.

Briefly, this image was created for my personal amusement, for an interview. It was such a real pleasure for me to create it that I wanted to go as far as possible with the finish. You are going to see in this Making Of article that I used simple and classical methods in order to reach my aim. Actually, I prefer using 3D software like 3ds Max and painting software Photoshop as strong tools, rather than a direct route to a final piece.

References

First I have to honour the amazing artist that is Nicolas Bouvier, aka Sparth, because without his artistic concepts I would have never been able to create this image. His work is a continuous inspiration for me due to the variety of the themes, style and composition etc. Take a look at his site if you don't know him already: www.sparth.com.

I was inspired by one of Sparth's concepts, Acres (Fig.01 - This image is the property of Ubisoft) and decided to try and make an architectural project with dirty and old walls - the opposite of classical architecture.

1485_tid_fig01.jpg
Fig. 01

I started by searching the internet (Fig.02) for realistic references of the town of Acres to help me with the modeling because, as you can see, the concept presented lots of abstract areas for me to interpret. I think having good references allows you to have a good base for any kind of work.

1485_tid_fig02.jpg
Fig. 02

Modeling

I used 3ds Max for modeling (Fig.03). I used poly editing tools such as Extrude, Bevel and Cut, and started with very simple shapes, using boxes for houses and splines for the rounder shapes.

1485_tid_fig03.jpg
Fig. 03


Mapping

I did not use a UVW developer (no unwrapping) for this image (Fig.04). I only used UVWs in box, plan.

1485_tid_fig04.jpg
Fig. 04



 
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Readers Comments (Newest on Top)
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(ID: 137869, pid: 0) Dr-brush2012 on Thu, 02 August 2012 10:25am
awesome work, well done ... ;-)
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(ID: 128815, pid: 0) Suztv on Wed, 27 June 2012 3:13pm
This is a great overview of your process but I think in order for it to be considered a tutorial more details should be included. You mention how you created the building fronts and structures but really don't show anything other than the wireframes. If a beginner tries this tutorial they would have several missing steps and wouldn't get very far. The render looks fantastic and I think your set up is great but again I think this is more of a production overview and NOT a tutorial.
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(ID: 101098, pid: 0) Czaja on Sat, 07 April 2012 12:38pm
Thank you very much for your comments;)
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(ID: 100990, pid: 0) Ludnid on Fri, 06 April 2012 11:51pm
Really Impressive work considering the simple buildings but yet high sense of detail. Tutorials also very good for a Noobie and I'll be sure to recommend. Thanks for sharing your workflow. :)
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(ID: 97350, pid: 0) Rocky on Fri, 23 March 2012 8:29am
bought your book. great portfolio, love your work :-)
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(ID: 94152, pid: 0) Alexander on Tue, 13 March 2012 10:21am
This is realy amazing work
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(ID: 87460, pid: 0) Thomas Yemane on Sun, 19 February 2012 4:11pm
this is what i called work.i just wanna say that this tutorial is very excellent and helpful for some one who is a total starter in 3d stuff.
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(ID: 87296, pid: 0) Renzo 3d on Sat, 18 February 2012 9:13pm
is AMAZING, i love VRAY
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