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Texturing of an Old Building- Image Breakdown

By Richard Tilbury
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Date Added: 9th December 2009
Software used:
3ds Max
The following example is a scenethat has been textured using the Total Textures Collection as a resource.

Images from a cross section of the16 DVD's have been used and combined to describe the scene below and utilise colour, bump, specular maps and in some cases, normal maps.

Some general applications of thesealongside common texturing techniques are explained visually in a way that aims to provide a concise and straight forward account of how the collection can be applied in a 3d scenario

1267_tid_building.jpg

 
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