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Making of 'The Princess'

By Marcos Nicacio
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| 2 Comments
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Date Added: 28th April 2010
Software used:
3ds Max, Photoshop, V-Ray
123_tid_image_13_final_render.jpg

Introduction & Refrences

Hello guys, my name is Marcos Nicacio and I'm here to show you the process I used to create my recent work: The Princess.

This project was requested by Nitroglicerina studio, and they provided to me a sketch (Fig.01). I was then free to create my vision of a classic princess in a white and gold detailed dress.

123_tid_image_01_refrence_sketch.jpg
Fig. 01



Modeling

I started modeling the head using the poly-by-poly technique and always following the original concept. Her main characteristics were the facial expression and fleshy lips, and I wanted to make these elements very clear.

Once I was happy with the head, I moved onto modeling in the hair. In beginning it was a challenge because the hair is a weird shape with curly parts. I took the polygons from the top of her head and detached them to make a new mesh and give the right shape to the middle part. After that I created splines for the curly parts and extruded the front polygons with the Extrude Along Spline tool using the splines as references (Fig.02).

123_tid_image_02_character_head.jpg
Fig. 02


 
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Readers Comments (Newest on Top)
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(ID: 86265, pid: 0) Ivan Firdaus on Mon, 13 February 2012 8:40am
woa, very cool.. thank you for sharing.
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(ID: 64743, pid: 0) Roberto on Wed, 23 November 2011 8:46pm
Very nice image. I wish you would have explained the tutorial with more detail.
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