Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Texel Density for game art

By Tim Diaz
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(6 Votes)
| 75192 Views
| 3 Comments
| Comments 3
Date Added: 5th December 2013
Software used:
3ds Max, Misc
1813_tid_intro.jpg

Learn the process of using Texel Density to make your assets look great in game engines with 3D environment artist, Tim Diaz


1813_tid_tim_diaz.jpg

Introduction

What is Texel Density? Texel Density is the procedure of making sure your meshes and textures are the proper height, width and depth. Now once you apply your working textures and materials, your modelís textures will look crisp and clean and not blurry. For this tutorial, we will be using 3ds Max and UDK to create modular pieces with appropriate Texel Density.

Understanding Texel Density and why itís important

Before we jump into this tutorial, we need an understanding of why we are doing this. Textures make the asset, area, level, characters and so on look a certain way and more believable to the player. Many games, however, break this suspension of disbelief by having certain assets break Texel Density.

So how can you find it? Itís easy: load up any game and just run around your favorite interior or exterior. If youíre outside, look at the terrain, and then look at a rock or a wall. You may see that one, two or even all these pieces look vastly different. One piece may be very crisp and clean, but right next to it is a rock or a wall that looks a little burry, or maybe stretched, or both.

This issue, while it may be minor to most, can distract a player, making them realize they are just playing a game. You donít want that. You are selling an experience Ė that is always the goal. Something like this leads to bad screenshots, negative feedback, and in some cases shows a lack of pride in your work. While there are always situations where you donít have a choice, or it wouldnít make much sense to follow these guidelines, this is to help you know what to look for and to avoid this issue as much as possible.

1813_tid_intro.jpg
You will be able to spot the difference between good and bad Texel Density

Setting up 3ds Max

First off we need to set up our 3ds Max software to work with UDK, so we can build with as few issues as possible. First, go to the top of your Menu and go to Customize, then click on Units Setup.

1813_tid_02.jpg
Setting up 3ds Max to work with UDK


Setting up 3ds Max II

Once in this new window, make sure that your unit setup is set to Generic Units. These are the standard units within 3ds Max.

1813_tid_03.jpg
Setting up 3ds Max to work with UDK

Setting up 3ds Max III

Once in this menu, under System Unit Scale, set the units to 1.0 and Inches. Once you have done this, you will now see that our grid settings in every orthographic view all equal 1 foot.

1813_tid_04.jpg
Make sure you are set to Generic Units



 
1 | 2
Related Tutorials

Tutorial

Lighting La Salle Chapter 5: Mood Lighting



Keywords: scene, room, lighting, apartment, window,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (7)
Comments 1 Views 73727

Tutorial

Demolish a building in 3ds Max using RayFire



Keywords: 3ds Max, RayFire, demolition, VFX

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 17808

Tutorial

The Making Of 'Open It'



Keywords: Making of, 3ds Max, Scene, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 15769

Tutorial

The Making Of Chef Eric



Keywords: MARI, making of, tutorial, 3D, Character, Lighting, Render, Map, UV, V-Ray, Photoshop, ZBrush, 3ds Max

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 98424
Readers Comments (Newest on Top)
avatar
(ID: 269751, pid: 0) Mori on Tue, 22 April 2014 9:16am
Hi: You have very good site
avatar
(ID: 237815, pid: 0) Alec on Fri, 06 December 2013 3:30pm
Great article, thanks for writing it. I have one question though, is it similar in Maya when setting up the units? I think you just change the units to inches by the looks of it, but I want to check that this is all that needs doing? Preferences>Working Units>Linear:Inches
avatar
(ID: 237717, pid: 0) Josh Taylor on Fri, 06 December 2013 1:25am
Great article. Thanks!
Add Your Comment