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How to Texture a Head Model in 3ds Max

By Mike Bauer
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Date Added: 29th May 2013
Software used:
3ds Max
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This tutorial is geared towards showcasing the most rapid way to achieve a photo realistic head. By using simple, effective techniques, you can quickly turn even a less than quality model into a believable human head representation ready for games or personal animation projects. Concepts covered include UVW mapping, unwrapping and basic principles of head texturing to consider. While there are no single button commands that perfectly texture a head, this technique is the closest I have found.

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